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Input Methods
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card_8429.txt
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Text File
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1989-11-24
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4KB
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196 lines
-- card: 8429 from stack: in
-- bmap block id: 8672
-- flags: 0000
-- background id: 2696
-- name: Variations
-- part 1 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=5 top=76 right=124 bottom=235
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Time Limit
----- HyperTalk script -----
on mouseEnter
set the hilite of me to true
show card field the short name of me
end mouseEnter
on mouseLeave
set the hilite of me to false
hide card field the short name of me
end mouseLeave
-- part 2 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=5 top=132 right=180 bottom=235
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Hints
----- HyperTalk script -----
on mouseEnter
set the hilite of me to true
show card field the short name of me
end mouseEnter
on mouseLeave
set the hilite of me to false
hide card field the short name of me
end mouseLeave
-- part 3 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=6 top=189 right=237 bottom=235
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Latency
----- HyperTalk script -----
on mouseEnter
set the hilite of me to true
show card field the short name of me
end mouseEnter
on mouseLeave
set the hilite of me to false
hide card field the short name of me
end mouseLeave
-- part 4 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=6 top=246 right=294 bottom=235
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Adaptive
----- HyperTalk script -----
on mouseEnter
set the hilite of me to true
show card field the short name of me
end mouseEnter
on mouseLeave
set the hilite of me to false
hide card field the short name of me
end mouseLeave
-- part 5 (field)
-- low flags: 80
-- high flags: 2004
-- rect: left=238 top=76 right=312 bottom=501
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Time Limit
-- part 6 (field)
-- low flags: 80
-- high flags: 2004
-- rect: left=238 top=76 right=312 bottom=501
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Hints
-- part 7 (field)
-- low flags: 80
-- high flags: 2004
-- rect: left=238 top=76 right=312 bottom=501
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Latency
-- part 8 (field)
-- low flags: 80
-- high flags: 2004
-- rect: left=238 top=76 right=312 bottom=501
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Adaptive
-- part contents for card part 5
----- text -----
You can limit the amount of time the user is given to answer a question.
See the "Typing" example for details.
-- part contents for card part 6
----- text -----
You may want to provide hints when the user gives an incorrect response, or takes a long time to respond.
This helps keep novice learners from getting frustrated.
-- part contents for card part 7
----- text -----
A measure of how long it takes the user to respond.
You can use latency as a factor in determining the user's score.
Latency can also be used in an adaptive system.
-- part contents for card part 8
----- text -----
The computer adjusts the difficulty of items to correspond to the user's ability level.
For example, if the user responds incorrectly a certain number of times, the computer will give him easier problems.
This requires that each item be classified according to difficulty level.
Latency can be used to help determine the user's skill level.